

We are content creators, dreamers, artists and collaborators that strive to make things that people want to watch. That may sound obvious, but have you paid attention lately? In a landscape where research and data drive content, we want to bring the artistry - and, dare we say, humanity - back into the equation.
We like plausible science fiction that makes people question reality. We’re a little bit obsessed with Quantum Physics and the possibility that the impossible is possible.*
We like to deconstruct societal norms and challenge limiting beliefs. *see above
We like to laugh at ourselves. We make the best mistakes! Mistakes lead to discovery, and discovery is what separates man from machine.
We don’t chase rainbows, we project multi-faceted prisms that spread their colorful goodness in all directions.
We collaborate with an open mind, taking a “talk me into it or talk me out of it" approach where every voice matters and every opinion is valid.
If you like to work the same way, then we have some pretty amazing projects that could use your support. Scroll on down and take a look!

A common human virus lies dormant, ready to be mutated by a malevolent alien species and triggered by the trauma of our worst fears and nightmares. Can the crew of the USS Vostok stop the invasion before their minds are destroyed and Earth is invaded?
GENRE: Science Fiction, Space Contagion Thriller
STATUS: Pitch Deck and Screenplay Available Upon Request
Screenplay by Michael Medaglia & Larry Starke
On a return trip from a completed mission, five astronauts endure the long journey back to Earth in suspended animation tanks. To occupy their minds during stasis, they inhabit MEM, a virtual reality simulator that creates immersive shared experiences out of their individual memories. They take turns re-living each other’s fondest memories from their life on Earth.
When one crew member falls mysteriously ill, and the crew panics: it is impossible to get sick in MEM. Their fear turns to terror when he becomes violent and tries to kill one of them. They realize he has been infected with a virus and must restrain him, but as they enter the next MEM sequence, another crew member becomes infected and intent on violence. One by one, as each crew member enters their MEM sequence, their otherwise happy memories end in tragedy, triggering the virus to activate in that crew member.
The final two crew members are in a race against time to stop the virus from infecting them all. The uninfected must convince the ship’s AI that the nearly undetectable infection is a risk to humanity, while the infected are making a strong case that the uninfected are trying to kill them. The outcome will determine the fate of humanity.


TESS THE INVENTOR
A Lively Edisonade Concerning Time Travel and the End of the World
GENRE: Episodic, 60-minute Family Sci-Fi Adventure
Story by Jacqueline Gault & Larry Starke
Teleplay by Larry Starke
The Universe is collapsing and only she can save it.
TESS THE INVENTOR is a time travel adventure series for families, featuring a brilliant young female protagonist. A thrilling adventure with plausible sci-fi concepts and skewed historical figures that serves as an inspiration for young girls to pursue their dreams.
Tess is a 12-year-old Victorian genius - an orphan with no memory of who she is or where she came from - whose skills are being wasted at the orphanage/sweat shop in which she resides.
When Tess escapes the orpahange she finds herself at the doorstep of Nikola Tesla, whom she convinces to help her build a machine that will open a portal to alternative realities, where she hopes to find the source of all knowledge and locate her parents. But when Tess activates the device prematurely, it malfunctions, transporting her to a dangerous futuristic world.
Tess soon learns that her invention didn’t just create a new alternate reality, but instead caused every alternate reality to collide. It’s no longer simply a matter of finding her way back home; Tess is in a race against the imminent collapse of time and space.

ASCENSION
Seven strangers on a hot air balloon sightseeing tour find themselves fighting for survival when a freak accident throws their pilot overboard and their stricken craft spiraling into the stratosphere.
GENRE: High-Octane Elevated Thriller
STATUS: Packaging & Finance
Writer/Director: John Langridge, Drop Dead Films
Producers: Brian Drinkwater, Jacqueline Gault
Acrophobic Tom has been gifted a hot air balloon ride over Mount Rainier by his girlfriend Anisha. Together with their pilot Ed, British tourists Chris and Michelle, single mother Liz and her young son Jack, and the brash, over-confident tech-bro, Leon, the group launch despite threats of an on-coming storm.
A short while into the trip, Leon attempts to illegally base-jump from the balloon. Ed tries to stop him, accidentally pulling the parachute ripcord, dragging Ed out of the basket to his death. Leon is dragged upwards, and his parachute cables jam the balloon’s burner. The balloon rises uncontrollably as the passengers fight for breath in the thin air. The lack of oxygen cuts off the burner and they descend - straight into a thunderstorm. Leon is finally pulled back on board as they brace themselves for the violent storm. The basket rocks, throwing Liz and Michelle over board and the remaining passengers are carried out to sea by the storm. When the storm passes, they are miles from land and dropping fast towards the water. They throw everything out to try and make the balloon lighter. The water still getting closer, however, so Chris sacrifices himself by jumping from the basket. As the balloon begins to rise once again, a ship comes into view and Leon jumps, selfishly leaving the others to their fate. The damaged parachute tears apart, however and he falls to his death.
A change in wind directs the balloon and the last remaining passengers - Tom, Anisha and Jack - towards land again, low and fast. The balloon hits a power line and bursts into flames. Tom jumps out with the safety line while Anisha grabs Jack and they jump for their lives. Engulfed in flames, the balloon quickly ascends again, as around them, the night fills with the blue flashing lights of emergency vehicles. The survivors safe, at last.

JOAN D'FARCE
Loosely based on the stranger-than-fiction account of Claude des Armoises, who exploited her resemblance to Joan d’Arc to eat and drink her way across the French countryside for free. That is, until the King found out...
GENRE: Satire Disguised as Historical Fiction
STATUS: Screenplay Available Upon Request, Currently in Partner/Co-Producer/Packaging/Financing Stage
Screenplay by Larry Starke
France, Spring 1436. Five Years after Those Cowardly English Dogs(!) murdered Joan d'Arc. A woman, CLAUDE, 20's, wearing a tattered uniform and bedraggled armor trudges into a town full of people desperate for good news, and is immediately mistaken for Joan d'Arc returned from the dead - she protests, but it doesn't help that she has a scar on her forehead and no memory of the last five years. The townsfolk heap food, drink, and gifts onto Claude and send her on to the next town - where the ritual is repeated, and repeated again in every village on the road north, until she arrives at Metz where two of Joan's brothers show up to denounce her. Except they don't. They confirm her as their sister and begin a 6-month tour of Northern France, living off the good will of the people Joan inspired.
Finally arriving in Orleans, a Duchess hires "Joan" to lead a mercenary army to Cologne to influence the election of a new Bishop in the Duchess' favor. In Cologne, Claude meets Robert d'Armoises, a French Knight loaned to the city by King Charles of France - the same King that Joan helped put on the throne. When the local church officials decide to burn "Joan" again, Robert helps Claude escape. But when Claude gets back to the Duchess, she's told that King Charles would like to have a word with her in Paris. Claude and Robert meet the King and Claude throws herself on his mercy. Feeling guilty about not being able to save the real Joan, King Charles tasks Claude with retrieving Joan's ring from the Bishop of Lisieux, who stole it from Joan before she was burned. Claude and Robert retrieve the ring - after burning down a castle, escaping from a dungeon, and fighting a gang of Black Knights - and return to Paris.
Claude removes the ring from her hand and gives it to the King, who allows her and Robert to leave in peace. As they're leaving, the King remarks to his Steward that the ring fit Claude's finger perfectly. Claude and Robert marry, have kids, and live happily ever after in their castle. For the remainder of her life, Claude used the titles King Charles bestowed on Joan d'Arc... and the King never said a thing about it.

SERENDIPITIES
In a vibrant, hidden world mirroring our own, three young Serendipity Fairies – the enthusiastic Lumina, the tech-savvy Flicker, and the artistic Chirp – must break ancient rules and find bold new ways to reconnect pandemic-isolated kids with the magic of everyday life before human apathy causes both their worlds to fade.
Created by Jacqueline Gault
Illustrated by Rich Draper
STATUS: Early Development, Additional Materials Available Upon Request
TARGET AUDIENCE: Kid's, Age 6-10
Fairies are real. That’s a fact. The Tooth Fairy. The Fairy Godmothers. Tinkerbell! But there is one fairy that I would bet my next loose tooth you’ve never heard of.
Hidden from human eyes, buzzing with invisible speed, are the Serendipity Fairies. Every human is assigned one at birth, a personal guide whose sole purpose is to orchestrate opportunities that align with their deepest desires. Basically, they make sure humans are humaning. And - spoiler alert! - they're not.
The story centers on Lumina, Flicker and Chirp’s mission to help kids find their spark again, through their three seemingly ordinary children whose collective “unremarkableness” holds extraordinary potential. The Serendipities must help these children find their spark to create a powerful wave of change.

development
We identify projects, stories and IP with a unique and interesting spin and then develop those projects to pitch to production companies, financiers and distributors. Basically anyone who will take our call.

Script editing & story analysis
When you work with The Gault Shop, you get thorough notes and analysis on the project as well as actionable feedback that will make your script market-ready. We pride ourselves on our impeccable taste. Fortunately COVID hasn't taken that away from us. Yet.

Pitch decks & one sheets
Our pitch materials grab attention! Usually the good kind. Each pitch deck and one sheet we create is designed specifically with the tone and style of each project in mind. No templates, no cut and paste allowed!
(please ignore all stock images and vector graphics used on this webpage)
Consulting
Have an idea that you want to bring to life? We specialize in story analysis, script editing and general advice on bringing your story to market. Hey! If we love it, we may even add it to our slate of projects and beat our heads against a brick wall on your behalf!
So you've taken a moment to get to know who we are and what we do, and you STILL want to work with us? Congratulations, you are officially the type of person that we want to work with. And if you didn't read this entire page and are reaching out blindly, then we can't be held responsible for what happens next...

